Our ways of combating enemies like this are Lay Traps, Summon Outsider & Summon Liche King. Some enemies in this game (Devices & Constructs) are immune to both Poison and Vitality Damage which is a bit of an issue for our build since those are our 2 primary damage types. The 2 upsides to Lay Traps are that they're autonomous and deal damage without you having to do anything other than drop them and that it deals Pierce Damage. It deals low damage and wastes time throwing down traps every single fight. Lay Traps is the last primary damage dealing ability I will be talking about for this build and the worst one in our repertoire. This ability does a lot of damage and is on a relatively short cooldown. Poison Gas Bomb is what I chose for my right click since I use it every single fight much like Ternion Attack. However in this game, if you stand right next to the enemy and use Ternion Attack you'll be able to hit him with all 3 projectiles and deal the damage of 3 attacks. Usually developers do this to properly scale the abilities and not make them too over powered. To elaborate a bit more, in many ARPGs when an attack fires off multiple projectiles an enemy will only take damage from 1 of them even if they're hit by more than 1. Players often call this shotgun mechanics because abilities that shoot multiple projectiles are like shotguns. One thing to keep in mind for Ternion Attack and for Titan Quest as a whole is in this game monsters take damage from every projectile they are hit by. Ternion Attack is what you'll want to bind to your left mouse click and it's going to be our main DPS for this build. Our main abilities are Ternion Attack, Poison Gas Bomb and Lay Trap. When it comes to playing the Warlock, the class is pretty straight forward and easy to play. Note: It's optional but if you get a lot of gear with -Recharge on it you'll be able to reduce the cooldown so much on the Circle of Power skill that you'll be able to drop it every single fight. For my Warlock I chose Tunic of the Magi, Stheno's Wisdom of Might (Monster Infrequent), both these items come with some Energy benefits and I also got a pair of Stonebinder's Cuffs with +Energy and +Energy Regeneration. This isn't required but it'll defintiely save you a lot of money in Energy Potions if you can get your hands on some gear with these stats. I'd also recommend trying to get some gear that increases Energy Regeneration or decreases Energy cost. Items like Eurydice's Wedding Band, Rune of Najo-Ja, Marduk's Tablet of Destiny all increase Vitality Damage and will give you a nice DPS boost for this build. On our other pieces of gear, aside from getting a bunch of resistances to help with our survivability we'll also want to get some + % Vitality Damage. Necklace of Harmonia is my favorite neck for this build because it gives us some Attack Damage Converted to Health which helps a lot for survivability. Of course I am going to recommend Stonebinder's Cuffs as I always do along with Demonskin Walkers if you're lucky enough to get your hands on those bad boys. Vitality Damage Staves: Praxidikae, Fafnir's Heart, Moros Nyx, Strength of the Nile, Gem of the Serpent Priest, Necromancer's StaffĪs far as other gear goes, you'll definitely want some +Skills on your gear since there is a lot of skills we need for this build. I would not say a Vitality damage dealing staff is required but it'll significantly boost your damage since we use Deathchill Aura which dramatically reduces the Vitality Resistance of the enemies we're fighting. This build uses a staff that deals Vitality damage which is extremely important for this build. In order to successfully play a Warlock you'll need to tailor your gear and build to fit a specific playstyle. Usually most people who play Warlocks successfully do so as a caster - based on what I have read online a melee Warlock doesn't typically work out very well. Warlock is a combination of the Rogue and Spirit Masteries and despite what you may think these two masteries synergize quite well together. Important Stats: Vitality Damage Staff, +% Vitality Damage Gear, Attack Damage Converted to health, Energy Cost reduction or Energy RegenerationĪttributes: Dexterity to wear Stonebinder's Cuffs Intelligence to use all of your gear & increase your damage Primary Skills: Ternion Attack, Poison Gas Bomb, Lay Trap, Circle of Power, Flash Powder, Life Drain, Summon Liche King
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